Shadows of Asteron
Player characters in the Shadows of Asteron campaign each receive a bonus feat at character creation. Chosen from the following list, these feats cannot be retrained. No more than one character can have the same feat. These feats represent strange magical marks bore by the character from birth.
Mark of the Angel
Benefit: Whenever you hit an enemy with a radiant power, the enemy takes a -1 feat penalty to the next attack they make against you. You gain a +2 feat bonus to Religion.
Mark of the Diplomat
Benefit: Choose four languages. You can speak, read, and write those languages fluently. You gain a +2 feat bonus to Diplomacy.
Mark of the Healer
Benefit: Whenever you use a healing power on an ally or use Heal to allow an ally to spend his or her second wind, that ally can also make a saving throw.
Mark of the Outrider
Benefit: You can use a creature’s mount powers as if you had the Mounted Combat feat. While you are mounted on a natural beast, the mount gains a +2 feat bonus to speed and a +1 feat bonus to AC. If you have a beast companion it receives these same bonuses.
Mark of the Phoenix
Benefit: Whenever you hit an enemy with a fire power, you can push the target one square. You gain a +1 feat bonus to death saving throws.
Mark of the Sentinel
Benefit: Whenever one of your powers grants a bonus to defense, increase that bonus by 1. Whenever you mark an enemy, that enemy takes a -3 penalty to attack rolls to attacks that don’t target you instead of the normal -2 penalty.
Mark of the Slayer
Benefit: Whenever you hit an enemy granting you combat advantage, you gain a +2 feat bonus to damage. You gain a +2 feat bonus to Intimidate.
Mark of the Stormlord
Benefit: Whenever you hit an enemy with a lightning or thunder power, you can slide the enemy 1 square. You gain a +1 bonus to speed while flying.
Mark of the Unblinking Eye
Benefit: When you make a Perception check, you make two rolls and use the higher result. You can also sense the presence of magic as if you were trained in Arcana. You can use Perception instead of Arcana for the check.
Mark of the Wanderer
Benefit: Whenever you use a power that lets you shift, you can shift one extra square. You gain a +2 feat bonus to nature checks.
Mark of Winter
Benefit: Once per turn when you hit an enemy with a cold power, the enemy takes a -1 feat penalty to fortitude until the end of your next turn. You gain a +2 feat bonus to Endurance.
Mark of the Wolf
Benefit: When an enemy granting combat advantage to you is adjacent to you and shifts, you can shift 1 square into a square it vacates as a free action.